My name is Brian Murphy and I have been in the industry over three years now. I have worked on a wide range of projects and shows. Everything from 3D science animations, stereoscopic conversions to 2D compositing.
I consider myself a 3D generalist working primarily with Maya, however I also know Houdini. My primary composting tools are Nuke and After Effects. For particle generation Particle Illusion, Maya Particles, Realflow, Softimage ICE seem to get the job done.